using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Engines.Quests.Doom
{
	public class TheSummoningQuest : QuestSystem
	{
		private static Type[] m_TypeReferenceTable = new Type[]
			{
				typeof( Doom.AcceptConversation ),
				typeof( Doom.CollectBonesObjective ),
				typeof( Doom.VanquishDaemonConversation ),
				typeof( Doom.VanquishDaemonObjective )
			};

		public override Type[] TypeReferenceTable{ get{ return m_TypeReferenceTable; } }

		private Victoria m_Victoria;
		private bool m_WaitForSummon;

		public Victoria Victoria
		{
			get{ return m_Victoria; }
		}

		public bool WaitForSummon
		{
			get{ return m_WaitForSummon; }
			set{ m_WaitForSummon = value; }
		}

		public override object Name
		{
			get
			{
				// The Summoning
				return 1050025;
			}
		}

		public override object OfferMessage
		{
			get
			{
				/* <I>Victoria turns to you and smiles...</I><BR><BR>
				 * 
				 * Chyloth, eh?  He is the ferry man of lake <I>Mortis</I>, beyond which lies
				 * the nest of the <I>The Dark Father</I> - the fountainhead of all the evil
				 * that you see around you here.<BR><BR>
				 * 
				 * 800 and some years ago, my sisters and I persuaded the ferry man Chyloth
				 * to take us across the lake to battle the <I>The Dark Father</I>.
				 * My party was utterly destroyed, except for me.  For my insolence, I was
				 * cursed by the <I>The Dark Father</I> to wander these halls for eternity,
				 * unable to die - unable to leave.<BR><BR>
				 * 
				 * Chyloth usually only crosses over the souls of the undead, but he can be
				 * persuaded otherwise...with a token of gold, in the form of a human skull.
				 * Such a gem can be found only in the belly of the hellspawn known as
				 * <I>the devourer</I>.<BR><BR>
				 * 
				 * I can help you summon the beast from the depths of the abyss, but I require
				 * 1000 Daemon bones to do so.  If you accept my help, I will store the Daemon
				 * bones for you until you have collected all 1000 of them.  Once the bones
				 * are collected in full, I will summon the beast for you, which you must
				 * slay to claim your prize.<BR><BR>
				 * 
				 * Do you accept?
				 */
				return 1050020;
			}
		}

		public override bool IsTutorial{ get{ return false; } }
		public override TimeSpan RestartDelay{ get{ return TimeSpan.Zero; } }
		public override int Picture{ get{ return 0x15B5; } }

		// NOTE: Quest not entirely OSI-accurate: some changes made to prevent numerous OSI bugs

		public override void Slice()
		{
			if ( m_WaitForSummon && m_Victoria != null )
			{
				SummoningAltar altar = m_Victoria.Altar;

				if ( altar != null && (altar.Daemon == null || !altar.Daemon.Alive) )
				{
					if ( From.Map == m_Victoria.Map && From.InRange( m_Victoria, 8 ) )
					{
						m_WaitForSummon = false;

						AddConversation( new VanquishDaemonConversation() );
					}
				}
			}

			base.Slice();
		}

		public static int GetDaemonBonesFor( BaseCreature creature )
		{
			if ( creature == null || creature.Controlled || creature.Summoned )
				return 0;

			int fame = creature.Fame;

			if ( fame < 1500 )
				return Utility.Dice( 2, 5, -1 );
			else if ( fame < 20000 )
				return Utility.Dice( 2, 4, 8 );
			else
				return 50;
		}

		public TheSummoningQuest( Victoria victoria, PlayerMobile from ) : base( from )
		{
			m_Victoria = victoria;
		}

		public TheSummoningQuest()
		{
		}

		public override void Cancel()
		{
			base.Cancel();

			QuestObjective obj = FindObjective( typeof( CollectBonesObjective ) );

			if ( obj != null && obj.CurProgress > 0 )
			{
				From.BankBox.DropItem( new DaemonBone( obj.CurProgress ) );

				From.SendLocalizedMessage( 1050030 ); // The Daemon bones that you have thus far given to Victoria have been returned to you.
			}
		}

		public override void Accept()
		{
			base.Accept();

			AddConversation( new AcceptConversation() );
		}

		public override void ChildDeserialize( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			m_Victoria = reader.ReadMobile() as Victoria;
			m_WaitForSummon = reader.ReadBool();
		}

		public override void ChildSerialize( GenericWriter writer )
		{
			writer.WriteEncodedInt( (int) 0 ); // version

			writer.Write( (Mobile) m_Victoria );
			writer.Write( (bool) m_WaitForSummon );
		}
	}
}